Acid Breath: Performance and Demons

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NameAcid Breath
DescriptionDecreases defense/hit/evade rate
Target: All enemies
MP Flynn can be inherited.
Demons can be inherited.
Skill mutate possible
MP MP 45 (Range: 2 to 255)

Demons with Acid Breath

Vile Mishaguji in Shin Megami Tensei IVWood Zaccoum in Shin Megami Tensei IVVile Alciel in Shin Megami Tensei IVGhost Vetala in Shin Megami Tensei IVVile Yaso Magatsuhi in Shin Megami Tensei IVFiend Chemtrail in Shin Megami Tensei IV
Vile Lv37
Mishaguji
(Fusion recipe)
Wood Lv42
Zaccoum
(Fusion recipe)
Vile Lv66
Alciel
(Fusion recipe)
Ghost Lv74
Vetala
(Fusion recipe)
Vile Lv80
Yaso Magatsuhi
(Fusion recipe)
Fiend Lv83
Chemtrail
(Fusion recipe)

HP

329

244

719

794

851

437

MP

148

237

143

157

170

423

St

43

42

90

100

107

77

Dx

43

46

79

88

95

85

Ma

43

60

62

69

74

111

Ag

43

39

72

80

86

72

Lu

43

55

59

65

70

102

Skills

Skills with the same attributes as Acid Breath

Name Description
Tarukaja Increases attack Target: All allies
Sukukaja Increases hit/evade rate Target: All allies
Rakukaja Increases defense Target: All allies
Luster Candy Increases attack/defense/hit/ evade rate. Target: All allies
Dekaja Removes status buffs Target: All enemies
Tarunda Decreases attack Target: All enemies
Sukunda Decreases hit/evade rate Target: All enemies
Rakunda Decreases defense Target: All enemies
Debilitate Decreases attack/defense/hit/evade rate Target: All enemies
Dekunda Removes status debuffs Target: All allies
Silent Prayer Removes status buffs and debuffs Target: Everyone
War Cry Decreases attack/defense Target: All enemies
Fog Breath Decreases attack/hit/evade rate Target: All enemies
Acid Breath Decreases defense/hit/evade rate Target: All enemies
Taunt Increases attack, decreases defense Target: All enemies
Panic Caster Increases effect of magic for a few turns Target: Self; Inflicts Panic
Tetrakarn Repels Phys and Gun attacks for 1 turn Target: All allies
Makarakarn Repels magic attacks (besides ailments) for 1 turn. Target: All allies
Tetraja Prevents 1 Light/Dark instant kill Target: All allies
Charge Power of next Phys/Gun attack more than doubles. Target: Self
Concentrate Power of next magic attack more than doubles Target: Self
Blood Ritual Increases attack/defense/hit/evade rate and reduces HP to 1. Target: Self
Trafuri Guaranteed escape when possible Target: All allies
Doping Increases maximum HP during battle Target: All allies
Tetracoerce Removes Tetrakarn effect Target: All enemies
Makaracoerce Removes Makarakarn effect Target: All enemies
Archangel's Law Induces Smirk. Cannot be used when suffering an ailment. Target: 1 ally
Guardian's Eye Adds 3 Press Turn Icons Target: All allies
Spirit Focus Triples effect of next magic attack Target: Self
Dark Energy Triples effect of next Phys/Gun attack Target: Self
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