Shin Megami Tensei IV

This is a database and useful tools for Shin Megami Tensei IV that I personally collected and verified. I cover things like damage calculators and reverse lookup for fusion recipes, aiming to provide services not commonly found on existing websites.

All image copyrights related to Atlus Co., Ltd., and all other intellectual property rights, belong solely to Atlus Co., Ltd.


What kind of game is SMT IV?

It's the first numbered title in the main series since Shin Megami Tensei III in 2003.

The field, like in Shin Megami Tensei III, features third-person perspective movement, and the battles involve a press-turn system with four characters, including the protagonist, following the recent Megaten style.

The story is relatively straightforward with alignments leaning toward LAW and CHAOS, featuring character-driven routes. But...


It's like... kind of hazy, you know?

I felt the same ambiguous atmosphere in this game as I did in "Raidou vs. King Abaddon," and it gave me more of a Megatenoid vibe rather than a direct sequel to the mainline Shin Megami Tensei series.

Even though the battles are press-turn system, the damage from skills is calculated by adding the power to the character's stats. As a result, at higher levels, there is not much difference in damage based on power, creating a somewhat unclear feeling.


Is it recommended?

As a game, it's quite enjoyable just for the press-turn battle system. Also, based on the Playing videos, Shin Megami Tensei IV FINAL seems incredibly interesting (not played at the time of writing), so playing it as a setup for FINAL might be a good idea.

If you're hoping for a dark Megaten similar to Shin Megami Tensei I or II, it might be a bit tricky. If you haven't played them yet, titles like NINE or STRANGE JOURNEY might be more to your liking.

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