Dekunda: Performance and Demons

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NameDekunda
DescriptionRemoves status debuffs
Target: All allies
MP Flynn can be inherited.
Demons can be inherited.
Skill mutate possible
MP MP 10 (Range: 2 to 255)

Demons with Dekunda

Amatsu Ame no Uzume in Shin Megami Tensei IVDivine Principality in Shin Megami Tensei IVFallen Ose in Shin Megami Tensei IVKunitsu Hitokotonushi in Shin Megami Tensei IVUndead Alice in Shin Megami Tensei IVTyrant Loki in Shin Megami Tensei IVHoly Sleipnir in Shin Megami Tensei IVFiend Matador in Shin Megami Tensei IV
Amatsu Lv22
Ame no Uzume
(Fusion recipe)
Divine Lv26
Principality
(Fusion recipe)
Fallen Lv38
Ose
(Fusion recipe)
Kunitsu Lv49
Hitokotonushi
(Fusion recipe)
Undead Lv49
Alice
(Fusion recipe)
Tyrant Lv58
Loki
(Fusion recipe)
Holy Lv60
Sleipnir
(Fusion recipe)
Fiend Lv84
Matador
(Fusion recipe)

HP

151

169

454

277

277

319

490

889

MP

145

163

90

269

269

310

220

176

St

25

28

55

48

48

55

66

112

Dx

27

31

49

53

53

61

60

99

Ma

35

40

38

68

68

80

60

77

Ag

23

27

44

45

45

52

79

90

Lu

32

37

36

63

63

74

66

73

Skills

Skills with the same attributes as Dekunda

Name Description
Tarukaja Increases attack Target: All allies
Sukukaja Increases hit/evade rate Target: All allies
Rakukaja Increases defense Target: All allies
Luster Candy Increases attack/defense/hit/ evade rate. Target: All allies
Dekaja Removes status buffs Target: All enemies
Tarunda Decreases attack Target: All enemies
Sukunda Decreases hit/evade rate Target: All enemies
Rakunda Decreases defense Target: All enemies
Debilitate Decreases attack/defense/hit/evade rate Target: All enemies
Dekunda Removes status debuffs Target: All allies
Silent Prayer Removes status buffs and debuffs Target: Everyone
War Cry Decreases attack/defense Target: All enemies
Fog Breath Decreases attack/hit/evade rate Target: All enemies
Acid Breath Decreases defense/hit/evade rate Target: All enemies
Taunt Increases attack, decreases defense Target: All enemies
Panic Caster Increases effect of magic for a few turns Target: Self; Inflicts Panic
Tetrakarn Repels Phys and Gun attacks for 1 turn Target: All allies
Makarakarn Repels magic attacks (besides ailments) for 1 turn. Target: All allies
Tetraja Prevents 1 Light/Dark instant kill Target: All allies
Charge Power of next Phys/Gun attack more than doubles. Target: Self
Concentrate Power of next magic attack more than doubles Target: Self
Blood Ritual Increases attack/defense/hit/evade rate and reduces HP to 1. Target: Self
Trafuri Guaranteed escape when possible Target: All allies
Doping Increases maximum HP during battle Target: All allies
Tetracoerce Removes Tetrakarn effect Target: All enemies
Makaracoerce Removes Makarakarn effect Target: All enemies
Archangel's Law Induces Smirk. Cannot be used when suffering an ailment. Target: 1 ally
Guardian's Eye Adds 3 Press Turn Icons Target: All allies
Spirit Focus Triples effect of next magic attack Target: Self
Dark Energy Triples effect of next Phys/Gun attack Target: Self
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