Doping: Performance and Demons

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NameDoping
DescriptionIncreases maximum HP during battle
Target: All allies
MP Flynn can be inherited.
Demons can be inherited.
Skill mutate possible
MP MP 45 (Range: 2 to 255)

Demons with Doping

Deity Thoth in Shin Megami Tensei IVZealot Dionysus in Shin Megami Tensei IVMegami Ishtar in Shin Megami Tensei IVTyrant Asmodeus in Shin Megami Tensei IVKunitsu Oumitsunu in Shin Megami Tensei IVTyrant Beelzebub in Shin Megami Tensei IVLady Xi Wangmu in Shin Megami Tensei IVFiend Matador in Shin Megami Tensei IVFallen Samael in Shin Megami Tensei IVTyrant Mara in Shin Megami Tensei IV
Deity Lv30
Thoth
(Fusion recipe)
Zealot Lv41
Dionysus
(Fusion recipe)
Megami Lv45
Ishtar
(Fusion recipe)
Tyrant Lv51
Asmodeus
(Fusion recipe)
Kunitsu Lv65
Oumitsunu
(Fusion recipe)
Tyrant Lv70
Beelzebub
(Fusion recipe)
Lady Lv79
Xi Wangmu
(Fusion recipe)
Fiend Lv84
Matador
(Fusion recipe)
Fallen Lv90
Samael
(Fusion recipe)
Tyrant Lv94
Mara
(Fusion recipe)

HP

188

240

258

427

709

560

418

889

945

983

MP

181

232

251

192

140

252

405

176

189

196

St

32

41

44

57

88

76

73

112

120

125

Dx

35

45

49

57

78

76

81

99

106

110

Ma

45

58

63

57

61

76

106

77

83

86

Ag

30

39

42

57

71

76

69

90

96

100

Lu

41

54

59

57

58

76

98

73

78

81

Skills

Skills with the same attributes as Doping

Name Description
Tarukaja Increases attack Target: All allies
Sukukaja Increases hit/evade rate Target: All allies
Rakukaja Increases defense Target: All allies
Luster Candy Increases attack/defense/hit/ evade rate. Target: All allies
Dekaja Removes status buffs Target: All enemies
Tarunda Decreases attack Target: All enemies
Sukunda Decreases hit/evade rate Target: All enemies
Rakunda Decreases defense Target: All enemies
Debilitate Decreases attack/defense/hit/evade rate Target: All enemies
Dekunda Removes status debuffs Target: All allies
Silent Prayer Removes status buffs and debuffs Target: Everyone
War Cry Decreases attack/defense Target: All enemies
Fog Breath Decreases attack/hit/evade rate Target: All enemies
Acid Breath Decreases defense/hit/evade rate Target: All enemies
Taunt Increases attack, decreases defense Target: All enemies
Panic Caster Increases effect of magic for a few turns Target: Self; Inflicts Panic
Tetrakarn Repels Phys and Gun attacks for 1 turn Target: All allies
Makarakarn Repels magic attacks (besides ailments) for 1 turn. Target: All allies
Tetraja Prevents 1 Light/Dark instant kill Target: All allies
Charge Power of next Phys/Gun attack more than doubles. Target: Self
Concentrate Power of next magic attack more than doubles Target: Self
Blood Ritual Increases attack/defense/hit/evade rate and reduces HP to 1. Target: Self
Trafuri Guaranteed escape when possible Target: All allies
Doping Increases maximum HP during battle Target: All allies
Tetracoerce Removes Tetrakarn effect Target: All enemies
Makaracoerce Removes Makarakarn effect Target: All enemies
Archangel's Law Induces Smirk. Cannot be used when suffering an ailment. Target: 1 ally
Guardian's Eye Adds 3 Press Turn Icons Target: All allies
Spirit Focus Triples effect of next magic attack Target: Self
Dark Energy Triples effect of next Phys/Gun attack Target: Self
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