Charge: Performance and Demons

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NameCharge
DescriptionPower of next Phys/Gun attack more than
doubles. Target: Self
MP Flynn can be inherited.
Demons can be inherited.
Skill mutate possible
MP MP 9 (Range: 2 to 255)

Demons with Charge

Genma Nata Taishi in Shin Megami Tensei IVFairy Goblin in Shin Megami Tensei IVBrute Momunofu in Shin Megami Tensei IVBeast Asterius in Shin Megami Tensei IVFairy Setanta in Shin Megami Tensei IVBeast Minotaur in Shin Megami Tensei IVJirae Titan in Shin Megami Tensei IVFury Tonatiuh in Shin Megami Tensei IVJaki Rakshasa in Shin Megami Tensei IVBrute Kin-Ki in Shin Megami Tensei IVJaki Grendel in Shin Megami Tensei IVHerald Kazfiel in Shin Megami Tensei IVBrute Berserker in Shin Megami Tensei IVGenma Heimdall in Shin Megami Tensei IVTyrant Mara in Shin Megami Tensei IV
Genma Lv24
Nata Taishi
(Fusion recipe)
Fairy Lv24
Goblin
(Fusion recipe)
Brute Lv25
Momunofu
(Fusion recipe)
Beast Lv26
Asterius
(Fusion recipe)
Fairy Lv32
Setanta
(Fusion recipe)
Beast Lv33
Minotaur
(Fusion recipe)
Jirae Lv37
Titan
(Fusion recipe)
Fury Lv37
Tonatiuh
(Fusion recipe)
Jaki Lv38
Rakshasa
(Fusion recipe)
Brute Lv43
Kin-Ki
(Fusion recipe)
Jaki Lv50
Grendel
(Fusion recipe)
Herald Lv57
Kazfiel
(Fusion recipe)
Brute Lv63
Berserker
(Fusion recipe)
Genma Lv73
Heimdall
(Fusion recipe)
Tyrant Lv94
Mara
(Fusion recipe)

HP

322

322

331

341

397

407

445

329

454

501

567

469

690

581

983

MP

63

63

66

67

79

81

88

148

90

99

112

211

136

261

196

St

37

37

38

40

47

48

53

43

55

61

70

63

86

79

125

Dx

33

33

34

35

42

43

47

43

49

54

62

57

76

79

110

Ma

26

26

27

28

33

34

37

43

38

43

49

57

60

79

86

Ag

30

30

31

32

38

39

43

43

44

49

56

75

69

79

100

Lu

25

25

26

27

31

32

35

43

36

40

46

63

56

79

81

Skills

Skills with the same attributes as Charge

Name Description
Tarukaja Increases attack Target: All allies
Sukukaja Increases hit/evade rate Target: All allies
Rakukaja Increases defense Target: All allies
Luster Candy Increases attack/defense/hit/ evade rate. Target: All allies
Dekaja Removes status buffs Target: All enemies
Tarunda Decreases attack Target: All enemies
Sukunda Decreases hit/evade rate Target: All enemies
Rakunda Decreases defense Target: All enemies
Debilitate Decreases attack/defense/hit/evade rate Target: All enemies
Dekunda Removes status debuffs Target: All allies
Silent Prayer Removes status buffs and debuffs Target: Everyone
War Cry Decreases attack/defense Target: All enemies
Fog Breath Decreases attack/hit/evade rate Target: All enemies
Acid Breath Decreases defense/hit/evade rate Target: All enemies
Taunt Increases attack, decreases defense Target: All enemies
Panic Caster Increases effect of magic for a few turns Target: Self; Inflicts Panic
Tetrakarn Repels Phys and Gun attacks for 1 turn Target: All allies
Makarakarn Repels magic attacks (besides ailments) for 1 turn. Target: All allies
Tetraja Prevents 1 Light/Dark instant kill Target: All allies
Charge Power of next Phys/Gun attack more than doubles. Target: Self
Concentrate Power of next magic attack more than doubles Target: Self
Blood Ritual Increases attack/defense/hit/evade rate and reduces HP to 1. Target: Self
Trafuri Guaranteed escape when possible Target: All allies
Doping Increases maximum HP during battle Target: All allies
Tetracoerce Removes Tetrakarn effect Target: All enemies
Makaracoerce Removes Makarakarn effect Target: All enemies
Archangel's Law Induces Smirk. Cannot be used when suffering an ailment. Target: 1 ally
Guardian's Eye Adds 3 Press Turn Icons Target: All allies
Spirit Focus Triples effect of next magic attack Target: Self
Dark Energy Triples effect of next Phys/Gun attack Target: Self
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