Dekaja: Performance and Demons

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NameDekaja
DescriptionRemoves status buffs
Target: All enemies
MP Flynn can be inherited.
Demons can be inherited.
Skill mutate possible
MP MP 10 (Range: 2 to 255)

Demons with Dekaja

Avatar Kamapua'a in Shin Megami Tensei IVSnake Yurlungur in Shin Megami Tensei IVAvatar Kaiming Shou in Shin Megami Tensei IVDeity Osiris in Shin Megami Tensei IVTree Yggdrasil in Shin Megami Tensei IVDeity Odin in Shin Megami Tensei IVVile Pales in Shin Megami Tensei IVFiend White Rider in Shin Megami Tensei IV
Avatar Lv24
Kamapua'a
(Fusion recipe)
Snake Lv33
Yurlungur
(Fusion recipe)
Avatar Lv41
Kaiming Shou
(Fusion recipe)
Deity Lv53
Osiris
(Fusion recipe)
Tree Lv64
Yggdrasil
(Fusion recipe)
Deity Lv65
Odin
(Fusion recipe)
Vile Lv73
Pales
(Fusion recipe)
Fiend Lv86
White Rider
(Fusion recipe)

HP

238

202

482

441

700

352

390

672

MP

107

196

95

198

139

342

378

301

St

30

34

58

59

87

61

68

92

Dx

30

38

52

59

77

68

76

92

Ma

30

48

41

59

60

88

98

92

Ag

30

32

47

59

70

58

64

92

Lu

30

45

39

59

57

82

91

92

Skills

Skills with the same attributes as Dekaja

Name Description
Tarukaja Increases attack Target: All allies
Sukukaja Increases hit/evade rate Target: All allies
Rakukaja Increases defense Target: All allies
Luster Candy Increases attack/defense/hit/ evade rate. Target: All allies
Dekaja Removes status buffs Target: All enemies
Tarunda Decreases attack Target: All enemies
Sukunda Decreases hit/evade rate Target: All enemies
Rakunda Decreases defense Target: All enemies
Debilitate Decreases attack/defense/hit/evade rate Target: All enemies
Dekunda Removes status debuffs Target: All allies
Silent Prayer Removes status buffs and debuffs Target: Everyone
War Cry Decreases attack/defense Target: All enemies
Fog Breath Decreases attack/hit/evade rate Target: All enemies
Acid Breath Decreases defense/hit/evade rate Target: All enemies
Taunt Increases attack, decreases defense Target: All enemies
Panic Caster Increases effect of magic for a few turns Target: Self; Inflicts Panic
Tetrakarn Repels Phys and Gun attacks for 1 turn Target: All allies
Makarakarn Repels magic attacks (besides ailments) for 1 turn. Target: All allies
Tetraja Prevents 1 Light/Dark instant kill Target: All allies
Charge Power of next Phys/Gun attack more than doubles. Target: Self
Concentrate Power of next magic attack more than doubles Target: Self
Blood Ritual Increases attack/defense/hit/evade rate and reduces HP to 1. Target: Self
Trafuri Guaranteed escape when possible Target: All allies
Doping Increases maximum HP during battle Target: All allies
Tetracoerce Removes Tetrakarn effect Target: All enemies
Makaracoerce Removes Makarakarn effect Target: All enemies
Archangel's Law Induces Smirk. Cannot be used when suffering an ailment. Target: 1 ally
Guardian's Eye Adds 3 Press Turn Icons Target: All allies
Spirit Focus Triples effect of next magic attack Target: Self
Dark Energy Triples effect of next Phys/Gun attack Target: Self
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