Sukunda: Performance and Demons

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NameSukunda
DescriptionDecreases hit/evade rate
Target: All enemies
MP Flynn can be inherited.
Demons can be inherited.
Skill mutate possible
MP MP 15 (Range: 2 to 255)

Demons with Sukunda

Spirit Poltergeist in Shin Megami Tensei IVGhost Obariyon in Shin Megami Tensei IVRaptor Itsumade in Shin Megami Tensei IVKishin Zouchouten in Shin Megami Tensei IVFemme Lachesis in Shin Megami Tensei IVNight Succubus in Shin Megami Tensei IV
Spirit Lv13
Poltergeist
(Fusion recipe)
Ghost Lv18
Obariyon
(Fusion recipe)
Raptor Lv23
Itsumade
(Fusion recipe)
Kishin Lv37
Zouchouten
(Fusion recipe)
Femme Lv43
Lachesis
(Fusion recipe)
Night Lv47
Succubus
(Fusion recipe)

HP

108

196

231

221

371

268

MP

104

88

103

214

166

260

St

19

24

29

37

49

46

Dx

18

22

27

41

49

51

Ma

18

22

27

53

49

66

Ag

23

29

35

35

49

43

Lu

19

24

29

49

49

61

Skills

Skills with the same attributes as Sukunda

Name Description
Tarukaja Increases attack Target: All allies
Sukukaja Increases hit/evade rate Target: All allies
Rakukaja Increases defense Target: All allies
Luster Candy Increases attack/defense/hit/ evade rate. Target: All allies
Dekaja Removes status buffs Target: All enemies
Tarunda Decreases attack Target: All enemies
Sukunda Decreases hit/evade rate Target: All enemies
Rakunda Decreases defense Target: All enemies
Debilitate Decreases attack/defense/hit/evade rate Target: All enemies
Dekunda Removes status debuffs Target: All allies
Silent Prayer Removes status buffs and debuffs Target: Everyone
War Cry Decreases attack/defense Target: All enemies
Fog Breath Decreases attack/hit/evade rate Target: All enemies
Acid Breath Decreases defense/hit/evade rate Target: All enemies
Taunt Increases attack, decreases defense Target: All enemies
Panic Caster Increases effect of magic for a few turns Target: Self; Inflicts Panic
Tetrakarn Repels Phys and Gun attacks for 1 turn Target: All allies
Makarakarn Repels magic attacks (besides ailments) for 1 turn. Target: All allies
Tetraja Prevents 1 Light/Dark instant kill Target: All allies
Charge Power of next Phys/Gun attack more than doubles. Target: Self
Concentrate Power of next magic attack more than doubles Target: Self
Blood Ritual Increases attack/defense/hit/evade rate and reduces HP to 1. Target: Self
Trafuri Guaranteed escape when possible Target: All allies
Doping Increases maximum HP during battle Target: All allies
Tetracoerce Removes Tetrakarn effect Target: All enemies
Makaracoerce Removes Makarakarn effect Target: All enemies
Archangel's Law Induces Smirk. Cannot be used when suffering an ailment. Target: 1 ally
Guardian's Eye Adds 3 Press Turn Icons Target: All allies
Spirit Focus Triples effect of next magic attack Target: Self
Dark Energy Triples effect of next Phys/Gun attack Target: Self
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