Blood Ritual: Performance and Demons

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NameBlood Ritual
DescriptionIncreases attack/defense/hit/evade rate
and reduces HP to 1. Target: Self
MP Flynn can be inherited.
Demons can be inherited.
Skill mutate possible
MP MP 25 (Range: 2 to 255)

Demons with Blood Ritual

Genma Kurama Tengu in Shin Megami Tensei IVYoma Valkyrie in Shin Megami Tensei IVZealot Aramisaki in Shin Megami Tensei IVFamed Siegfried in Shin Megami Tensei IVZealot Attis in Shin Megami Tensei IVFamed Tenkai in Shin Megami Tensei IV
Genma Lv44
Kurama Tengu
(Fusion recipe)
Yoma Lv45
Valkyrie
(Fusion recipe)
Zealot Lv58
Aramisaki
(Fusion recipe)
Famed Lv61
Siegfried
(Fusion recipe)
Zealot Lv73
Attis
(Fusion recipe)
Famed Lv77
Tenkai
(Fusion recipe)

HP

378

520

643

497

785

409

MP

170

103

127

223

156

396

St

50

63

80

67

98

71

Dx

46

56

71

67

87

79

Ma

46

44

55

67

68

103

Ag

60

51

64

67

79

67

Lu

50

42

52

67

64

95

Skills

Skills with the same attributes as Blood Ritual

Name Description
Tarukaja Increases attack Target: All allies
Sukukaja Increases hit/evade rate Target: All allies
Rakukaja Increases defense Target: All allies
Luster Candy Increases attack/defense/hit/ evade rate. Target: All allies
Dekaja Removes status buffs Target: All enemies
Tarunda Decreases attack Target: All enemies
Sukunda Decreases hit/evade rate Target: All enemies
Rakunda Decreases defense Target: All enemies
Debilitate Decreases attack/defense/hit/evade rate Target: All enemies
Dekunda Removes status debuffs Target: All allies
Silent Prayer Removes status buffs and debuffs Target: Everyone
War Cry Decreases attack/defense Target: All enemies
Fog Breath Decreases attack/hit/evade rate Target: All enemies
Acid Breath Decreases defense/hit/evade rate Target: All enemies
Taunt Increases attack, decreases defense Target: All enemies
Panic Caster Increases effect of magic for a few turns Target: Self; Inflicts Panic
Tetrakarn Repels Phys and Gun attacks for 1 turn Target: All allies
Makarakarn Repels magic attacks (besides ailments) for 1 turn. Target: All allies
Tetraja Prevents 1 Light/Dark instant kill Target: All allies
Charge Power of next Phys/Gun attack more than doubles. Target: Self
Concentrate Power of next magic attack more than doubles Target: Self
Blood Ritual Increases attack/defense/hit/evade rate and reduces HP to 1. Target: Self
Trafuri Guaranteed escape when possible Target: All allies
Doping Increases maximum HP during battle Target: All allies
Tetracoerce Removes Tetrakarn effect Target: All enemies
Makaracoerce Removes Makarakarn effect Target: All enemies
Archangel's Law Induces Smirk. Cannot be used when suffering an ailment. Target: 1 ally
Guardian's Eye Adds 3 Press Turn Icons Target: All allies
Spirit Focus Triples effect of next magic attack Target: Self
Dark Energy Triples effect of next Phys/Gun attack Target: Self
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