Trafuri: Performance and Demons

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NameTrafuri
DescriptionGuaranteed escape when possible
Target: All allies
MP Flynn can be inherited.
Demons can be inherited.
Skill mutate possible
MP MP 5 (Range: 2 to 255)

Demons with Trafuri

Fairy Oread in Shin Megami Tensei IVFairy High Pixie in Shin Megami Tensei IVFairy Kelpie in Shin Megami Tensei IVFood Hare of Inaba in Shin Megami Tensei IVHoly Airavata in Shin Megami Tensei IVBeast Dormarth in Shin Megami Tensei IVGenma Jarilo in Shin Megami Tensei IV
Fairy Lv13
Oread
(Fusion recipe)
Fairy Lv28
High Pixie
(Fusion recipe)
Fairy Lv36
Kelpie
(Fusion recipe)
Food Lv38
Hare of Inaba
(Fusion recipe)
Holy Lv45
Airavata
(Fusion recipe)
Beast Lv49
Dormarth
(Fusion recipe)
Genma Lv61
Jarilo
(Fusion recipe)

HP

108

179

322

336

385

277

497

MP

104

172

144

151

172

269

223

St

17

34

42

44

51

48

67

Dx

19

31

39

40

51

53

61

Ma

23

31

39

40

51

68

61

Ag

16

41

50

53

51

45

80

Lu

22

34

42

44

51

63

67

Skills

Skills with the same attributes as Trafuri

Name Description
Tarukaja Increases attack Target: All allies
Sukukaja Increases hit/evade rate Target: All allies
Rakukaja Increases defense Target: All allies
Luster Candy Increases attack/defense/hit/ evade rate. Target: All allies
Dekaja Removes status buffs Target: All enemies
Tarunda Decreases attack Target: All enemies
Sukunda Decreases hit/evade rate Target: All enemies
Rakunda Decreases defense Target: All enemies
Debilitate Decreases attack/defense/hit/evade rate Target: All enemies
Dekunda Removes status debuffs Target: All allies
Silent Prayer Removes status buffs and debuffs Target: Everyone
War Cry Decreases attack/defense Target: All enemies
Fog Breath Decreases attack/hit/evade rate Target: All enemies
Acid Breath Decreases defense/hit/evade rate Target: All enemies
Taunt Increases attack, decreases defense Target: All enemies
Panic Caster Increases effect of magic for a few turns Target: Self; Inflicts Panic
Tetrakarn Repels Phys and Gun attacks for 1 turn Target: All allies
Makarakarn Repels magic attacks (besides ailments) for 1 turn. Target: All allies
Tetraja Prevents 1 Light/Dark instant kill Target: All allies
Charge Power of next Phys/Gun attack more than doubles. Target: Self
Concentrate Power of next magic attack more than doubles Target: Self
Blood Ritual Increases attack/defense/hit/evade rate and reduces HP to 1. Target: Self
Trafuri Guaranteed escape when possible Target: All allies
Doping Increases maximum HP during battle Target: All allies
Tetracoerce Removes Tetrakarn effect Target: All enemies
Makaracoerce Removes Makarakarn effect Target: All enemies
Archangel's Law Induces Smirk. Cannot be used when suffering an ailment. Target: 1 ally
Guardian's Eye Adds 3 Press Turn Icons Target: All allies
Spirit Focus Triples effect of next magic attack Target: Self
Dark Energy Triples effect of next Phys/Gun attack Target: Self
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